![]() ![]() This second setting will be available only if your PS5 is connected to a display that supports 4K resolution at 120 Hz, which requires an HDMI 2.1 port.Īnother HDMI 2.1 feature God of War Ragnarök supports at launch is variable refresh rate (VRR). The other is High Frame Rate Mode (HFR), which can be off or on. First up is Graphics Mode: either “Favor Performance” (prioritizes higher frame rate over sharper visuals) or “Favor Resolution” (prioritizes sharper visuals over a higher frame rate). In the “Graphics & Camera” section of God of War Ragnarök’s options menu on PS5, you’ll find two settings that combine to let you adjust the visuals and performance. While I haven’t been able to check out the PS4 version myself, I can explain the options available there, which depend on whether you’re playing on a PS4 or PS4 Pro. God of War Ragnarök offers four ways to play on PS5. Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon This screenshot of Freya and Atreus was captured in God of War Ragnarök’s HFR performance mode on PS5. God of War Ragnarök’s graphics modes on PS5 and PS4, explained Let’s get into the nitty-gritty of how the game looks and feels. 9 on PS5 and PS4, to learn more about Kratos’ and Atreus’ continuing adventures through the canon of Norse mythology. You can read our review of God of War Ragnarök, which launches Nov. In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5. I can put to rest any fears that the game’s cross-generation status would compromise the PS5 version: It takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in. I’m thrilled to report that that’s the baseline for the sequel, God of War Ragnarök, on PlayStation 5. It wasn’t until three years later, with a patch that unleashed the power of the PlayStation 5, that we could experience the game the way it was meant to be played: in 60-frames-per-second glory. ![]() God of War continued the series’ tradition of pushing console hardware to its limits, resulting in a graphical powerhouse whose performance left something to be desired, whether on a PlayStation 4 or PlayStation 4 Pro. Transitions from menus to gameplay are now virtually seamless in GT7 and that makes a huge difference.Santa Monica Studio’s 2018 reboot of the God of War franchise was an absolute home run - so much so that it’s easy to forget some of its less successful elements now. In fact, GT7's launch day patch has actually reduced loading times compared to the review code. It's true that GT7 on PS4 and Pro are still vastly improved over the laggy menu system and extended load times of the PS3 era, but with the comparison between PlayStation 5 and its predecessor, we're talking about an order of magnitude improvement or better - 30 to 40 second loads are typically done by four seconds at the most, sometimes faster (as low as less than one second). It's also no surprise to find that loading times are vastly improved on PlayStation 5. Performance is generally fine in GT7, however, and in most scenarios it is the new machine that is smoother overall, outliers apart. That said, extreme wet weather racing combined with a packed grid can bring about performance drops on all PlayStations and sometimes this extreme load results in lower frame-rates on PS5 earlier on races - though the tables turn later on. ![]() In fact, it's fair to say that the additional features added to GT7 means that this new game seems to have more slowdown than its predecessor, GT Sport. All versions target 60 frames per second and while slowdown is possible on all renditions of the game, it's the PS4-class of hardware that's typically less stable. Performance? There's not much to discuss here. 60fps replays are optional on PS5 too - ray tracing is the default, which caps performance to 30fps, but going for the high frame-rate mode turns off the RT effects on replays and menus, effectively trading fidelity for fluidity. This is missing on PS4, but can be accessed on PS4 Pro if the front-end of the console is set to 1080p - as mentioned earlier, this swaps out the checkerboarded 1800p for native full HD, freeing up horsepower for the motion blur, as well as opening the door to 60fps replays and likely improved in-game performance too. In-game motion blur is also implemented on PlayStation 5, adding to the sense of speed and immersion.
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