![]() I think the easiest step would be to increase the time it takes for factories to rebuild, thus increasing the impact of RDP bombers. Learn more about the game and start playing it here: We also have Tgunr-CRS who is our CTO, Pilotmc-CRS who is our Lead Systems Administrator, Victarus who is our Lead Game Developer, Frisbone-CRS a Game Developer, Ohm-CRS our Community Manager, Badger-CRS our Assistant Community Manager, Fohdron-CRS our Quality Assurance Lead, Sniper62-CRS our Lead Community Tools Developer and B2k a Community Tools Dev. Joining us today is Xoom using the "CorneredRatSoftware" account, he's the Executive Producer (Project Manager). Now we have 26 people working on the game and have just released a series of important game updates. It came down to 5 core members who decided to stick it out. History: In 2012 our final investor left and with it about 90% of our original team. We're a the definition of an indie development team with a lot of different backgrounds, and we have a pretty incredible story of survival. Today is our 15th anniversary from when we originally launched the game (June 6th, 2001). We're the developers of WWII Online: Battleground Europe. Follow us on Twitter or Like us on Facebook!įacebook Twitter Instagram Calendar Please check out our Rules and FAQs.Email us at Step-by-step guide to doing an AMA. ![]()
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